

Optional featuresĭirectX support is disabled by default. The libraries and executables will be put into \Bin\ directory (or \Bin\Debug\ if you are using the Debug configuration). Once you've installed Visual Studio and (optionally) DirectX8 SDK, you can build the engine solution ( /Sources/All.sln). To build Serious Engine 1, you'll need Visual Studio 2013 or 2015, Professional or Community edition ( ).ĭo not use spaces in the path to the solution. These have been modified to run correctly under the recent version of Windows. libogg, libvorbis Third party libraries used for playing OGG-encoded ingame music (see for more information).GameAgent The serverlist masterserver written in Python.MakeFONT Used for generating *.fnt files.LWSkaExporter Exporter for use in LightWave.Depend Used to build a list of dependency files based on a list of root files.DecodeReport Used to decode crash *.rpt files.

#Serious sam 1 source code password#
#Serious sam 1 source code code#
This is the source code for Serious Engine v.1.10, including the following projects:
